![]() ![]() ![]() The official name of William Birkin's monster form is " G", but nobody in the game actually calls him that.If you look closely at the areas she's seen disappearing into or out of, there's usually a vent or opening that Claire will note is too small for an adult. How Sherry gets around, most notably in the finale.Adjustable Censorship: This is featured in the Nintendo 64 version.There's also more emphasis on boss fights with Birkin being a Recurring Boss in both scenarios, while Mr. Here, the majority of the puzzles can be summed up as "find key or object to progress". The puzzles are noticeably toned down compared to the first game.There's also Chris' flamethrower, which is pretty useless, and Jill's grenade launcher whose ammo was very rare, with only two sets of acid rounds available in the whole game. info In the first game, only three kinds of guns are available: a Beretta handgun, a Remington shotgun, and a Colt Python magnum. There are also customized shotgun and handgun models. info Beat either "B" scenario in under 3 hours with an A or B rank for an infinite-ammo MAC-11 for both characters do the same thing for the gatling gun, except in under 2 and a half hours. This is the first game in the series that has automatic weapons in its arsenal (a Gatling gun and an MAC-11, to be specific), but only one character in either scenario can obtain the MAC-11 before the endgame and you need to beat the game in a certain period of time in order to get the Gatling gun at all.For comparison's sake, there's only 30 or so magnum bullets in the original game, and 18 total in Code: Veronica. info Each of which is a One-Hit Kill on anything short of a boss. and 60 magnum rounds burning a hole in your pocket. How much? If you played aggressively, and killed nearly everything you came across, you'd end Leon's game with over 150 handgun bullets left over, 40-50 shotgun shells, info And that's only because it will likely see the most use. Compared to the first game, there's a lot of ammo laying around.It's not until you get into the police station where things slow down and become more methodical. It doesn't slow down from there everywhere you go pits you against an overwhelming number of zombies, and all you can do is shoot, run, and stab as best you can to get past them all. You're in danger the second you begin playing, as a zombie is standing mere feet away from you, and if you don't start moving immediately, you'll likely get chomped. Action Prologue: The first leg of the game is best described as a mad panic.Absurdly-Spacious Sewer: Some of the corridors in the cavernous sewers are larger than the ones in the police station.There's an item box near the plugs so that you can make room for them should your pockets be full. Since the rocket launcher requires two slots to fit in your inventory, you're forced to pick up two plugs before the fight in order to get power to the gate controls so that you'll have room for the weapon later. Like with the Tyrant fight in the first game, the rocket launcher is a required weapon for the final Mr.Like in the first game, you have to find specific keys, crests/plugs, and other items in order to gain access to other areas.Resident Evil 2 contains the following tropes: Along with the first entry in the series, Resident Evil: Welcome to Raccoon City uses this game as partial source material. It also has a fan-made prequel in the form of Resident Evil: During the Storm. For details, please see Resident Evil 2 (Remake). Later releases of the game, excluding the Nintendo 64 version, added the "Extreme Battle" mode, a three-stage minigame.Ī remake of Resident Evil 2 was released for PC, PlayStation 4 and Xbox One on January 25, 2019. Players can unlock a mini scenario titled "The 4th Survivor" after finishing both characters' scenarios, as well as a harder version of the same called "The Tofu Survivor". an uncovered passage in Claire's playthrough likely won't need re-clearing in Leon's chapter). Under this premise, actions performed by the first character affect the environment of the second (e.g. Whereas Resident Evil segregated its branching paths, Resident Evil 2 allows the player to replay both routes from either Leon or Claire's perspective, creating a total of four possible scenarios. ![]()
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